Title: Virtual Reality Item Condition: used item in a very good condition. Published On: 2015-07-30 SKU: 6545-9781501308642. What can you expect depending on book condition?.
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VGC,, Halogenic explorer cube,start guide and VR/AR googles with carry case.No hardpack book. Used very limited times..good condition of all contents included. The Let's Explore Oceans Virtual Reality Headset for Kids Immersive Mega Pack is a smartphone VR headset designed specifically for children. With its virtual reality technology, kids can explore the ocean in an immersive and exciting way, creating a fun and educational experience. The headset, in collaboration with VR/AR goggles, offers a unique and engaging way for children to learn about the underwater world, making it a fantastic tool for both fun and educational purposes.
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Immerse yourself in the world of virtual reality with this American Eagle Outfitters Mobile Phone Virtual Reality Headset. This smartphone VR headset is compatible with any universal phone model and has a maximum phone screen size of 6.0 inches. The headset features a 360-degree motion view and is designed in a sleek black and white color scheme. This VR headset is perfect for any fan of virtual reality and is made in China with high-quality materials. The model is called the VR Headset and is suitable for any generation. Experience the world around you with this unique and exciting headset.
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Focal Length: 45MM. 1 pair of Virtual Reality lens. Standard: SGS/ROHS. Temperature Resistance: -35+103℃.
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(Schutzumschlag, Cover, Booklet, Hülle, Box, Anleitung). Schutzumschlag kann unter Umständen fehlen. Action & Abenteuer. Buchseiten sind unbeschädigt und weisen keine Markierungen oder Notizen auf. Notizen, Markierungen und Unterstreichungen sind möglich.
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✅ Tool-free quick-release design: Compatible for Quest 3/Quest 3S original mounts. Whether you're a petite 55cm head girth or a robust 63cm head girth, a simple push/twist ensures perfect fit—share VR seamlessly with the whole family.
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Auteur: Tatjana Crossley. Redefining VR as an experiential and spatial condition rather than simply a digital construct, the book traces its lineage from ancient fresco rooms to contemporary digital landscapes.
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